Tag Archives: Hal Clement

Advice to would-be sf writers, from sf writers

The sf writer cannot avoid man’s problems; by the very nature of his craft, he must meet them head on. That is sf’s challenge, and it is as big as the future of mankind.

Title: The Craft of Science Fiction: A Symposium on Writing Science Fiction and Science Fantasy
Editor: Reginald Bretnor
Year: 1976
Rating: 3 out of 5 stars

Here’s one of those “advice on how to write from the writers themselves” books, which I picked up not because I have any goals of writing myself but simply because I like reading what sf writers have to say about their field. This is one of several such volumes helmed by the same editor back in the 1970’s, and is a fairly interesting collection of essays for any sf fan who also likes reading works about sf. Strange fellow though, this Bretnor. His introduction provides some insightful thoughts on sf, but things get a little weird when he starts professing his belief that clairvoyance, dowsing, and other assorted woo is “proven.” Uhhh, yeah, whatever. Anyway, who cares what the editor has to say? What’s important is what the writers themselves have to share. Here’s a rundown of their contributions and a few comments on each:

Poul Anderson, “Star-flights and Fantasies: Sagas Still to Come.” This one’s rather dry, with not much of importance to say.

Hal Clement, “Hard Sciences and Tough Technologies.” A decent article on the use of science in sf and the importance of internal consistency.

Norman Spinrad, “Rubber Sciences.” One of the best essays in the book; it covers some of the same ground as Clement, but from a different perspective. Spinrad says what’s important in sf is plausibility, and not necessarily a rigid deference to scientific fact. He sums up by saying science fiction writers are….

… the poets of the future, the seers of human destiny. Hard science, soft science, or rubber are tools of the trade, means to the end of visionary insight and artistic creation. They should never be mistaken for the end itself.

Alan E. Nourse, “Extrapolations and Quantum Jumps.” Focuses largely on that all-important fictional element, the premise, as well as other fiction basics. Solid article.

Theodore Sturgeon, “Future Writers in a Future World.” This was a pure joy to read. Sturgeon does a better job than anyone else in this volume of getting across the sheer sense of wonder of science fiction, and his essay is full of enthusiastic inspiration for future writers and valuable advice on where to find story ideas. He also stresses the importance of connecting your ideas to real human concerns:

And whatever your idea or statement, gimmick, gadget or message, you will (to be read) encase it in love, and pain, and greed, and laughter, and hope, and above all loneliness.

Jerry Pournelle, “The Construction of Believable Societies.” A good look at the need for social depth — what we often call “world building” — in sf.

Frank Herbert, “Men on Other Planets.” Herbert makes some great points about sf’s ability to escape our society’s unexamined assumptions and play around with them. He also quite correctly warns the potential writer that there’s more to writing sf than thinking up an idea — the development of that idea is the crucial thing.

Katherine MacLean, “Alien Minds and Nonhuman Intelligences.” MacLean chose an intriguing topic, but her thoughts on the matter were scattered and unfocused and, to be honest, boring.

James Gunn, “Heroes, Heroines, Villains: the Characters in Science Fiction.” Pretty self-explanatory. Solid article on the importance of characterization.

Larry Niven, “The Words in Science Fiction.” On how to add some linguistic depth to your fiction. Interesting.

Jack Williamson, “Short Stories and Novelettes.” A few words on the particular strengths and weaknesses of the shorter fictional forms.

John Brunner, “The Science Fiction Novel.” And here’s Brunner on the other end of the spectrum.

Harlan Ellison, “With the Eyes of a Demon: Seeing the Fantastic as a Video Image.” A long and involved article on writing screenplays for television and film. I didn’t find it that interesting myself, but I’m sure it would be helpful to anyone looking to do that kind of work.

Frederik Pohl, “The Science Fiction Professional.” A rather tedious essay on the business aspects of being a writer — all about agents, publicity, contracts, and such.

Basically it’s a few boring articles, mixed with a few really pleasurable ones, with a lot more falling somewhere in between. I’d recommend this book to would-be writers; for anyone else, it just depends on how much interest you have in this sort of thing.


Clement’s “heavy” classic: Mission of Gravity

My list of famous older science fiction books to read has once again become one item shorter. (That’s a bit of a rhetorical flourish, I admit; I don’t actually have such a list. But you know what I mean.) While not necessarily one of the deepest novels I’ve ever read, Mission of Gravity (1954) deserves its reputation for several reasons: for being a noteworthy example of “hard” sci-fi, for its unique efforts at world-building, and for its depiction of aliens who are truly “alien” (at least physically).

Plot synopsis: Mesklin is a massive, rapidly-spinning planet shaped like a flattened sphere, with the variable gravity that would entail — from 3 gees at the equator to several hundred gees at the poles (the book says 700, but Clement later calculated it to be closer to 250 or so). Mesklin is very cold, and has methane oceans and a hydrogen atmosphere. All in all, not a nice vacation spot for humans. Nevertheless, human scientists are drawn to Mesklin to study it’s unique gravitational properties. Looking to gain new insights into the nature of gravity, in the hopes of achieving anti-gravity technology, they send an unmanned rocket bearing billions of dollars worth of special probes and equipment to the planet. Only problem is, once it sets down, near one of the poles, it is unable to overcome the incredible gravity and lift off again — oops! Enter the natives. The Mesklinites are small centipede-like creatures; evolution has forced them to stay close to the ground, since a fall of even a few inches in such gravity can be deadly. The scientists make contact with a group of wandering Mesklinite traders who travel all over the planet, and who are happy to enter into a relationship with the humans: the humans will help them expand their maps of Mesklin (using their satellites), and the Mesklinites will help the humans by traveling to their stranded rocket and retrieving the instruments. The bulk of the book is taken up by the Mesklinites’ journey over their world and the adventures they have along the way.

The novel is solid on its science, as far as I can tell, and that’s no surprise since Clement had a physics degree and taught high school science. Planetary specs like rotational period and temperature were meticulously calculated, and many other scientific aspects were plausibly detailed and explained, from geology to meteorology to ballistics. The only possible weakness I noticed was in the area of biology. I kept thinking of how astronauts in space have to exercise to fight the atrophy of their muscles and bones; it seems to me that the Mesklinites, who usually live nearer the polar regions, would face the same problem when spending any lengthy periods of time near the equator in very weak (to them) gravity. In fact, I think it’s likely that going from a few hundred gees down to 3 would cause them even more serious medical problems than that. But I’m not really sure about that. At any rate, aside from biology, the rest of the science here seems pretty reliable.

I can’t say that the characters were as strong, however. The problem with the humans was that they seemed mere sketches of people; we get only the most superficial sense of who they are and what drives them. The problem with the Mesklinites was that, although very alien in body, psychologically they seemed far too human.

Those flaws aside, though, this was still a worthy read. It worked well as an intriguing presentation of a vastly different environment, and a rousing adventure story.

Also of interest was Clement’s essay at the end describing some of the ideas and calculations that went into the novel. And I like his concept of a “game” between sf authors and readers: the author does his best to offer a world that is solid and consistent, and then the readers try their best to find any mistakes. I know that game — it’s all part of the fun.